Alexandre Giraud
3D Portfolio — 2026 Open to opportunities

Character & Creature Artist

I bring characters and creatures to life — from sculpt to final render.

01 — Selected work

Characters
& creatures

Click a project to explore its full pipeline — sculpt, topology, UVs, texturing and turntable.

I love every step of the pipeline — from high-poly to final pixel.

The pipeline

How I work

01

Sculpt

High-poly sculpting in ZBrush — from primary forms down to micro detail.

02

Retopo & UVs

Clean, animation-ready topology and optimized UV layouts in Maya.

03

Texture & Lookdev

PBR texturing in Substance Painter; shading and lookdev in Arnold or Unreal Engine 5.

04

Groom & Render

Fur and feathers in Houdini; final lighting, rendering and compositing in Nuke.

02 — About

A 3D artist who explores the whole pipeline

I'm Alexandre Giraud, a 3D imagery artist trained at Cégep de Matane (Québec, Canada). My passion: characters and creatures, from concept to final image.

Realistic or stylized, every project is a chance to explore a new workflow — skin displacement, fur grooming in Houdini, real-time pipeline in Unreal, or raptor feathers for a scientific community.

06Projects
11Software
03Render engines
ZBrushMayaHoudiniSubstance 3D Painter Marvelous DesignerUnreal Engine 5NukeArnold MantraxNormalPhotoshop
Skin detail — The Veteran
Sculpt · Groom · Render
03 — Contact

Let's work
together

Based in Québec, Canada — available for internships, junior positions and collaborations. Every character deserves to come alive: let's build the next one together.